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Описание и прочая информация:
GENERAL
- Corrected a framerate issue that was causing noticeable
slowdown in the paint in specific arenas. - Corrected a framerate issue that
was causing noticeable slowdown during NBA D-League games. - Fixed an issue
where Coach Settings were not properly saving to the user®s Settings file. -
Addressed an issue where the user would enter into a game where there would
either be no crowd present or the opposing team would not appear on the
court. - Fixed an issue where users would get NBA Blacktop rules (no
intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a
Quick Game. - In-game saves should now load up correctly in the Playoffs game
mode. - Users are now able to assign any jersey number to a player, on any
team, when playing outside of The Association game mode. - Games played in
the NBA D-League should now have appropriate sized crowds. - Fixed a slowdown
issue during stoppages of play with created teams. - Made a change to where
the value for headband colors is stored at. These changes can now be made
through Living Roster releases once the patch is released. - When using the
Living Roster, users can now play standard Quick Games with players who are
injured in real life. - The Dunk Off trophy should now be unlocking when the
requirements have been achieved. - The Upcoming Matchups and Rebounding
Leaders overlays should no longer obstruct the camera during NBA Today/My Player
play. - During NBA Today/Association games, the ¬Upcoming Schedule® overlay
will no longer obstruct gameplay. - Fixed an issue where the substitution
overlay would sometimes briefly cover the action on the court. - Blank
overlays should no longer quickly appear/disappear during gameplay. - The
camera will no longer cut away to the nosebleed cam mid-free throw during NBA
Today/My Player play. - The ¬On-Ball Defense® column should now properly
perform ascending/descending sorts
GAMEPLAY
- Tuned
shooting percentages across the board, particularly in the paint where more
shots are now initiated with contact. - Addressed a rare occurrence where the
referee would hold on to the ball and not pass it to the shooter during free
throw shooting situations. - Fixed a soft hang on an inbound where the
inbounding player would miss the ball handoff from the referee. - 360
Specialty Dunks can now be triggered if the player has one assigned - Plays
will no longer break when the user strays slightly from the intended path. -
Both User/CPU alley-oop success has been toned down such that only realistic
attempts should now be completed. - Assists should now only be credited to
the passer at appropriate times. - The CPU should no longer pass the ball to
a teammate when the recipient has a foot out of bounds. - Bad passes should
be less inaccurate now. They still happen with similar frequency, but some
passes can be recovered now. - CPU players now have better logic behind their
turbo energy management (which will keep them fresher for key moments in the
game). - CPU players should now be more aware of being called for 3 second
violations. - Defensive assist is now turned off when the ball is not in
play. - The dribbler should no longer teleport back a few feet on the court
following a two player steal attempt. - Players with unique free throw
stances (ex., Paul Pierce) will no longer slide into position to shoot the free
throw. - Point Guards should no longer end up out of bounds during baseline
inbounds coming out of a timeout or dead ball. - Fixed a case where the PG
would run in a circle (in anticipation of receiving the ball) in the backcourt
during transitions. - Players should no longer get stuck in the post in a
single player hold-ball animation (often leading to a 24-second violation) when
trying to drive to the basket. - Fixed an issue where the user was unable to
give certain players their player-specific animation packages. - Fixed an
issue with a baseline layup where opposing defenders weren®t able to create
contact when the animation played out. - Addressed a specific dunk animation
that would sometimes not result in a made basket despite a successful dunk. -
The user should now notice more over-the-back calls on rebounds when the boxed
out player attempts a rebound.
- Improvements to the ¬walk the dog®
inbounds play including increased velocity on the inbound. - Pass accuracy
has been toned down for passes out of a double team, passes out of contact
shots, and non-inbound full court passes. - Only 1 timeout is deducted from
the total when the CPU calls a timeout for the user. - CPU players are now
much more selective when choosing to pass the ball while attacking the
basket. - Offensive rebounds are now much tougher to grab following missed
free throws. -Corrected a bigman layup animation that often resulted in an
airball. - When played locked, the CPU will no longer throw a full court pass
following a missed shot due to the user rapidly pressing the ¬Y® button for the
rebound. - A good number of other changes aimed towards increasing user
satisfaction have also been made in this release. These will be apparent as you
play the game (ex. The referee will now utilize a bounce pass rather than a
chest pass when passing the ball to the shooter during free throw situations,
plays will now start quicker when the user manually calls a play,
etc.).
ONLINE
- Improved performance and stability for
all online game types. - Corrected an issue in Team-Up play where all players
would sometimes see the same player (PG) listed in all substitution slots. -
Removed the spotlights for online play only to improve performance during
stoppages of play. - Corrected an issue with the My Player Pick-Up games that
would sometimes cause games to diverge upon initiation. - Fixed an issue
where online Association games would diverge at halftime if neither user skipped
through the presentation sequence. - Fixed a hang that would sometimes occur
when making substitutions during an online Association game. - Fatigue should
now behave as expected during private Team-Up games. - Fixed a hang in Who®s
Online that would occur when the user scrolled quickly with a large number of
friends on the list. - Fixed an issue with the Screenshot Upload feature that
would sometimes upload an incorrect screenshot. - Fixed an issue where a
user®s consecutive win streak would get reset to zero if the user won a game
where his/her opponent quit out of the active game. - Fixed an issue in
private matches with friends where all users would disconnect when attempting to
play a second game. - Fixed an issue where games in online leagues would
diverge if users made changes to the default roster. - Addressed an issue
where completed ranked games would sometimes not report the results to the
server. - Fixed a Team-Up divergence that occurred when users would rapidly
press the ¬Start® button during the loading screen. - Addressed a crash in
leagues that would occur when the league was using an out of date roster. -
Addressed a divergence in leagues that would occur when the league was using a
custom roster and/or had a league size larger than 12 users. - Fixed a rare
occurrence where some users would experience a crash during the ¬Connecting to
Host® dialog. - Improved connection times when attempting to connect to an
opponent. - Fixed a rare hang on the ¬Closing Match® dialog that appears at
the conclusion of a Team-Up game.
MY PLAYER
- Fixed an
issue that would cause a clone of the user®s player to be created when changing
teams at the end of the Summer Circuit. - Addressed an issue where users
would occasionally hang (often after winning the Finals MVP) when advancing past
the end of the season. - The logic that determines whether or not you get an
invite to Training Camp, make the NBA team, and get an invite from an NBA team
while in the NBA D-League have all been changed to be a little more
forgiving. - Resolved an issue where the 2K Insider was not informing the
user of his/her contract status at the conclusion of a 10-day contract. - The
user®s ¬Drills Remaining® value will now be properly saved as new drills are
accumulated throughout the NBA/D-League season. - Users who are currently in
the Playoffs time period of their seasons will no longer be disconnected from
Pick-Up games after the first made basket of the game. - The NBA 2K Insider
will no longer incorrectly tell the user he has an important decision to make
when a decision doesn®t need to be made. - Fixed an issue that was causing
incorrect game results to be posted to the Standings when the user chose to
participate in a drill immediately after a played game. - Tuned the
substitution logic such that users should no longer be substituted out only to
be substituted in at the next dead ball. - Decreased steal success when
playing My Player Pick-Up games. - Addressed an issue that would cause the
Finals celebration to occur after the third win of a series when the user
finished that game on the bench. - Animation packages will no longer be reset
to the ¬best® package every time a corresponding attribute is
upgraded.
ASSOCIATION
- Users are now able to sign free
agents during the season once the player re-signing deadline has passed. -
Fixed an issue where player ratings would drop upon the successful completion of
a Development Drill. - Fixed an issue where the number of players the user
had sent down to their D-League affiliate wasn®t getting reset despite recalling
players back to their NBA team. - ¬Recent Games® scores will no longer be
erased when exiting from practice. - The commentators will no longer refer to
players as having scored 0 points when that is not appropriate. - Fixed an
issue where draft classes loaded in future years would change the age of the
prospects inside the draft class. They should now have the same age they were
created with. - CPU teams will now trade amongst themselves during 30-team
Associations when the user has automated the Player Trading task for all of the
teams. - Addressed a case where players would not show up on the roster once
they were signed by a team. - The ability for the user to upload their
Association stats/standings to the blog interface on 2KSports.com has been
added. - Tuned the Player Progression system such that Shot Tendencies will
progress/regress over a player®s career. Additionally, general Player
Progression/Regression has been slightly increased as well. - 10-day
contracts should now work in year 2 and beyond. - Lower rated players should
now be more accepting of the ¬Role Player® role. - Stats accumulated during
NBA D-League games will no longer register as Season/Career Highs for
players. - Corrected an issue where users were able to continue drafting
players once the NBA Draft had ended. - Users should no longer have an
obstructed view of the court when performing Development Drills. - Users
should no longer be able to see the overall rating of players during the NBA
Draft. - Corrected an issue where backloaded contracts were getting
incorrectly multiplied in the latter years of the contract. - In Season mode,
users are now able to sign players from the free agent list. - In Season
mode, users are now able to trade players without needing to follow salary cap
guidelines.