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Описание и прочая информация:
This update will also serve to unify our Russian AMoC friends with the rest of
the multiplayer world.
Fixes:
1- Fixed issue with ships
standing off outside weapon range. 2- Corrected victory conditions for The
Gathering scenario. 3- AI now responds correctly to "I like/hate" comm
statements. 4- Readjusted combat layout to prevent possible collisions
between deployed gates and orbiting stations. 5- EMP hits now correctly take
down shields. 6- Ortgay's disintegrators are now simulated in
auto-resolve. 7- Asteroid monitor is now positioned to intercept incoming
enemies when possible. 8- Fixed known issues where the AI and grand menaces
were not requesting cease combat. 9- Kinetic missiles no longer push
spectres. 10- Surrendering to another player now correctly deals with
xenoculture implications. 11- Fixed issue where drones could still exist on a
destroyed ship section. 12- Identified and fixed issues with the strat AI
(all races) that were holding back its performance. 13- Addressed issues with
precision fixed beam aiming. 14- AI once again researches techs that are
modded into the game. 15- Fixed auto-resolve issue where dreadnoughts were
losing all weapons on a section prematurely. 16- Fixed auto-resolve issue
where a deployed gate could survive losing its mission section. 17- Fixed
issue where civilians would suffer a morale hit when a meteor threat was
eliminated. 18- Fixed bug where Ortgay could damage a colony in
auto-resolve. 19- Fixed issue where Ortgay could enter combat and then
immediately leave. 20- Fixed issue where combat observers were preventing
cease combat from working. 21- Fixed problem with combat reserves queue
running past the bottom of the screen. 22- Fixed 'death-blossom' dreadnoughts
that could result intermittently from drone collisions. 23- Fixed known
issues with joint projects. They now work correctly when offered by the AI, and
the reject/cancel mechanism is fixed. 24- Fixed issue where prisoners just
added to a system would die immediately. 25- Fixed issues with Zuul slave
discs not capturing civilian population. 26- Fixed issue where certain techs
could not be salvaged. 27- Fixed cases where Hiver fleets incorrectly report
next turn ETA. 28- Fixed all known issues where the trade slider was not
sticking correctly. 29- Fixed ceasefire invitation not being cancelled when
another player declines. 30- Fixed issue where civilian population
disappeared when an indy world surrendered.
Changes:
1-
Removed Zuul player from The Gathering scenario. 2- VN moon base is now red
on sensors to indicate it is an active weapons system. 3- Refugee mothership
will now help shoot down incoming meteors. 4- Stranded Tarkas fleets no
longer spam news events. 5- Double-clicking a mission objective no longer
dismisses the Objectives window. 6- Silicoid swarmers are now PD class
targets. 7- Wild weasels now affect tracking torpedoes. 8- VN homeworld no
longer makes a trade sector insecure. 9- Tweaked AI behavior and layout of
the VN homeworld. 10- Adjusted civilian morale response to their system
surrendering. 11- The "Do you like me" comm request must now be directed at a
specific player. 12- It is now possible to trade with a player who does not
have a mutual FTL economy. 13- Asteroid monitors now respect the fleet hold
fire setting (including firts-contact situations). 14- Drones now close on
moving targets more intelligently. 15- Reduced initial turn number in
progression wars scenario. 16- Specialized missiles are now allowed to fit
into missile-only mounts. 17- Pushed out the pop-in distance for numerous
large objects in combat. 18- Increased xenotech bonus for morrigi trans 1, 2
and 3 to 25% EACH. 19- "Consumptive" civilian populations now receive output
and income bonuses. 20- Event history window has been optimized for
scrolling. 21- All drones surviving combat are now recovered. 22-
Disruptor whips now auto-fire. 23- colonizers no longer cause IMPERIAL
population growth to halt.
Additions
1- There are now
eight team designations to accommodate setting single-player teams. 2 - A
stack of fleets on the star map will now prefer displaying the player's own
fleet icon over other player's icons. 3- A popup menu now appears to clarify
which fleet is desired when performing a move that ends on a stack of
fleets. 4- Sensor images for COLs. 5- COL visual effects and sounds added
for greater visibility. 6- Eliminated players are now grayed out in the
player status window. 7- AI will now let other players know from time to time
when its disposition toward them changes. 8- Added info button to the station
build window. 9- Cease fire speech events. 10- Added a new comm message to
transmit current information on all of your colonies to another player. 11-
Added a newly-explored-system effect. 12- Added support for an custom map
option "randomize,0" that prevents player colonies from being placed
randomly. 13- Enemy fleet detected news event now provides more information
on the fleet. 14- CTRL-clicking an option in the design screen will now
select that option for other ship sections as well. 15- Design screen now
remembers options when changing ship section types. 16- New skyboxes, splash
screens and badges. 17- CTRL-double-click will now queue up one turn's worth
of orders in the build queue. 18- Combat reserves: Double-click now moves
item to the front of the queue and ALT-double-click moves all ships of the same
design to the front. 19- Player is now notified when mining or refining stops
due to colonization. 20- Build order queues now bundle runs of the same
design for clarity.