Файл временно недоступен по запросу правообладателя.
Описание и прочая информация:
Update 1.5.3 can be installed over all previous versions of Born of Blood,
including the version included in Sword of the Stars: Collector’s
Edition.
Fixes Fix can't colonize system after enemy gate
destroyed. Fixed typo in AI research table for finding a path to AI Slave
tech. Fixed issue where bonus command points would be assigned to all
players if they had equal ship numbers. Fixed issue with Hiver AI building
fleets too large for empire gate capacity. Addressed issue with AI sending
too many freighters to sectors in some cases. Fixed issue with Hiver AI
slow-boating sihps with old engines. Fixed issue with Hiver AI slow-boating
freighters to trade sectors. Fixed issue where most Liir ships could not
roll left. Combat AI now breaks first contact hold fire when enemy planet
launches a missile. Combat AI now fires Detonating Torpedoes and Corrossive
Missiles at enemy planet when no enemy ships remain. Fix Hiver AI getting
stuck and never expanding when there are too few gates. Fix scaling errors
in crow ruins debris art. Fix disruptor weapon icon glitch. Fix
overlapped system detection. Fix aid not reflected expense report. Fix
issue where (Arrived) is incorrectly displayed for fleet ETA. Fix issues
with command line m/p game joining not working (for Xfire). Fix known issues
with CTRL waypoint stitching reporting incorrect ETA. Fixed issue where
memory leaks could be caused by asteroid shadows. Fix end of combat crash
after destroying crow ruins. Fix issue where budget screen Research Traded
was incorrectly reporting zero. Fix Zuul CR Deflector turret embedded inside
ship. Fix all overlapping systems in the RealSpace custom map, and normalize
some tiny/large separations between other problem pairs. Fix custom map max
colonies default value. Fix issues with turret tracking code not aiming
correctly in some cases. Fix turret art errors causing gun aim to be off.
Fix known turret arc errors. Fix issue with freighters not being
evacuated from a sector when all systems in sector are eaten by Sparky. Fix
trade UI leaving effects behind on systems eaten by Sparky. Node drive
fleets are no longer lost in nodespace when only part of the fleet loses engines
at a system. Fix issue with the note icons for fleets getting left behind at
systems. Fix issue with slave output slider resetting when adjusting other
output sliders. Fix bug where fleet mgt screen was not assigning a command
cost to some ships. Fix issue where freighters were not displayed correctly
in build queue. Fix issue where build queue doesn't appear for trade
summary. Fix news events not reporting research bonus amounts. Fix
autoresolve not fielding ships in the correct order. Fix Zuul being affected
by own infestation. Fix issues with assimilation plague & Zuul
infestation reports. Fix nano virus not unlocking biowar sections. Fix
mines prematurely detonating. Fix outnumber bonus calculation. Fix issue
with mouse wheel not working in certain text windows. Fix bug where
resources were not being read correctly from custom map files. Fix issue
with gate traffic not being updated when ships retreat from combat. Fix
duplicate Tarkas AI name.
Changes Optimized Hiver
pathfinding. Reduced maintenance costs of CR and DN. Adjust strat AI to
bring more backup command ships. Spaced out imperial savings label &
value. Improved PD target selection to spread PD fire more intelligently
over multiple targets. Various tweaks to autoresolve Adjustments to
mining trap encounter. Turn timer no longer disappears when player ends
turn. Increased force of implosion/grav mines. Asteroids no longer pd
targets. Increase in ER Cruiser range
Additions Added
tech name to lab accident news event. More space for save game filenames.
Alt+F4 can now be used to exit the app. Retrieved from
"http://sots.rorschach.net/CE_Version_1.5.3"