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Автор: EA Los Angeles
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Command & Conquer— 3: Kane's Wrath
Version 1.02 Patch Notes

This patch brought to you by the C&C Live Team, EALA

This patch for Command & Conquer— 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.

Bug fixes:

- Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
- Beacons once again work for subfactions
- GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
- Watch tower will now correctly autotarget units at maximum range
- ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
- Sonic fencing will no longer disappear from the armory when healing infantry
- Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
- Decoy specters will no longer do damage if the decoy dies while the shell is in flight
- Specters will no longer damage airborne units
- Nod Crane can now build the Voice of Kane
- Units will no longer retain the mothership catalyst effect when transported through a wormhole
- Decoy Tripods can no longer EMP
- Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map

Global Conquest:

- Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
- Strike forces can now have spaces in their names

Global changes:

- Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
- All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.

GDI factions Ґ units

- Guardian Cannon damage increased from 175 to 200
- Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
- ZOCOM Orca: clip size increased to 5
- Rig: unpacked hit points increased from 5000 to 5500
- Rig stealth detection range increased from 200 to 400
- Zone Shatterer overload beam damage increased from 1250 to 1500
- Shatterer and Zone Shatterer: range increased from 325 to 350
- Orca attack duration increased by 50% per shot
- Mobile Repair Transport repair drone leash distance increased from 50 to 100
- Mammoth tank health increased from 10000 to 11500
- Juggernaut: clip reload time reduced from 5s to 3s
- Juggernaut and Behemoth: turret turn rate doubled
- Titan range increased from 300 to 325

GDI Factions Ґ abilities

- Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
- Sniper Team no longer unstealths when using Bombard
- Sensor pod cost reduced to 100
- APC minefield cost reduced to 300

GDI Factions Ґ upgrades

- Pitbull Mortar: upgrade cost reduced to 1000
- AP Ammo: cost reduced to 2000, build time increased to 60s
- Hardpoints: build time increased to 60s
- Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
- Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
- Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
- Composite Armor: cost reduced to 1500, build time reduced to 45s
- Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
- Railgun: upgrade cost reduced to 4000
- Adaptive Armor: research cost reduced to 1000

GDI Factions Ґ powers

- Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
- Orbital bombardment: cost reduced to 3000
- Supersonic air attack: cost reduced to 2000

Nod factions Ґ units

- Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
- Attack bike armor versus cannon reduced by 10%
- Black Hand raider buggy stealth detection range increased from 200 to 400
- Obelisk of light cost/build time increased to 2000/20s
- Specter cost/build time increased to 1500/15s
- Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
- Reckoner health increased from 2000 to 2200
- Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
- Flame tank range increased from 100 to 150
- Awakened are now much more resilient to missile and cannon fire
- Enlightened hit points increased from 600 to 650
- Venom damage, pre- and post-upgrades, increased by 10%
- Vertigo Bomber area effect radius increased from 30 to 40

Nod factions Ґ Abilities

- Disruption pod: cost reduced to 300
- Booby trap: cost decreased to 100

Nod factions Ґ Upgrades

- Tiberium Infusion: cost reduced to 1000, build time increased to 30s
- Laser capacitors: cost reduced to 2500, build time increased to 1:15
- Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
- Tiberium core missiles: cost increased to 2500, build time increased to 1:15
- Super charged particle beam: cost reduced to 3000
- Dozer blades: armor bonus decreased from 25% to 15%

Nod factions Ґ powers

- Cloaking field: damage vs infantry reduced to 400 from 500
- Power signature scan: cost reduced to 300
- Decoy temple: cost reduced to 500
- Redemption power: cost decreased to 750
- Radar Jamming Missile: cost reduced to 300

Scrin factions Ґ units

- Hexapod: ravager addition no longer hits air
- Devourer tank range reduced from 350 to 340
- Corrupter healing reduced by 50%
- Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
- Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
- Mechapede: disintegrator segment range increased from 150 to 175
- Mechapede corrupter segment healing reduced by 66%
- Mechapede ravager segment: range increased from 300 to 325
- Shard Walker: cost/build time increased to 800/8s
- Tripod and Reaper Tripod damage increased by 10%

Scrin factions Ґ abilities

- Blink packs have been tuned to feel significantly more responsive
- Ion storm healing increased from 2% to 5%
- Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP®d/phased units
- Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos

Scrin factions Ґ upgrades

- Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
- Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
- Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
- Shard launchers: cost reduced to 2500, build time increased to 1:15
- Plasma Disc launcher: cost and build time reduced to 1500/45s
- Blink Packs: cost/build time reduced to 500/15s
- Forcefield generator: cost reduced to 4000
- Blue shards: cost reduced to 2000, build time increased to 60s
- Attenuated forcefields: build time reduced to 60s

Scrin factions Ґ powers

- Tiberium vibration scan: cost reduced to 300
- Infestation power cost reduced to 1000

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