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у Added two new maps for skirmish and online play: Spring
Fever (2 player) and Blitzenрs Back (4 player). Play these maps and many more in
the stand-alone campaign expansion, Red Alert 3 Uprising, available for download
у Garrison Range bonus reduced to 75% from
у Walls and Structures no longer block line of sight while being
у Parachute drop time increased.
у Oil Derricks now
explode when destroyed. Keep your distance.
у Observation Post health
increased to 10000 from 3000.
у Due to the recent downturn in the global
economy, all Super Weapons are now half price.
у Anti-Infantry vehicles
(Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript,
Imperial Warrior) now reduced to 25% from 50%.
у The Top Secret Protocols
have been reordered for all three factions.
Balance Changes: By
у Allied Javelin Soldier cost reduced to 300 from 400.
Allied Aircraft Carrier drone speed increased to 225 from 150.
Aircraft Carrier drones no longer give large amounts of XP when killed.
Allied Aircraft Carrier reload time reduced to 10s from 15s.
Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.
Allied Outpost now gains additional health when upgraded (25% per
у Allied Athena Cannon no longer requires line of sight to
attack. It can fire over walls now!
у Allied Cryocopter health reduced to
650 from 750.
у Allied Chronorift cast delay reduced to 1s. Rift time
changed to 5s , 10s, and 15s, depending.
у Allied Defense Bureau build
time increased to 30s from 10s.
у Special Agent Tanya Adams now requires
the Defense Bureau to be built.
у Allied Apollo Fighter heath increased
to 300 from 250.
у Allied Chronosphere now requires the Defense Bureau to
у Soviet Hammer Tanks can no longer leech while
у Soviet Apocalypse Tank grinder damage halved.
Flak Trooper Cost increased to 400 from 300.
у Soviet structures will no
longer refund 100% of their cost if canceled after taking damage. Refund value
reduction is equivalent to the damage taken by the building.
Super Power Plant energy production reduced to 350 from 500.
Super Power Plant will no longer explode if it is destroyed before it has
у Soviet Stingray health increased to 450 from
у Soviet Dreadnaught Missiles now scatter against units.
Soviet MiG Fighter health increased to 240 from 200.
у Soviet Iron
Curtain now requires the Battle Lab to be built.
у Japan MCV build radius
increased to facilitate wall building.
у Japan Jet Tengu now much less
deadly against each other in air form.
у Japan Tsunami Tank now
auto-heals while itрs secondary ability is active.
у Japan Honorable
Discharge power no longer deals any friendly fire.
у Japan King Oni
health increased to 3000 from 2250.
у Japan Emperorрs Rage powers now
limit the speed debuff to 75% for all levels.
у Japan Wave Force
Artillery no longer requires line of sight for attacking. It can shoot through
walls, buildings, and anything else dumb enough to get in front of it.
Japan Naginata Cruiser Spread-Torpedo damage halved.
у Japan Naginata
Cruiser health reduced to 1200 from 1400.
у Japan Shogun Battleship speed
reduced to 50 from 75.
у Japan Shogun Battleship cannons now properly
scatter against other units.
у Japan Shogun Battleship rate of fire now
reduced by 40%.
у Japan Point Defense Drones now have an expiration time
of 2 minutes.
у Japan Final Squadron Power damage reduced in accordance
with the new power tree design.
Balance Changes: Vision
Vision changes were incorporated from Red Alert 3: Uprising in order to improve
у Allied Multigunner Turret Vision Range increased to 310
у Allied Prism Tower Vision Range increased to 360 from
у Allied Hydrofoil vision range increased to 325 from 300.
Allied Javelin Soldier vision range increased to 200 from 175.
Guardian Tank vision range in Target Painter mode increased.
Agent Tanya Adamsр shroud clear range increased to 500 from 400.
Apocalypse Tank vision range in Harpoon mode increased.
у Soviet Hammer
Tank vision range in Leech mode increased.
у Soviet Terror Drone vision
range in Stasis Ray mode increased.
у Soviet Base Defenses vision ranges
у Soviet Bullfrog vision range increased to 325 from
у Soviet commando vision range increased to 175 from 150.
Japan Seawing vision range increased to 225 from 200.
у Japan Tengu
vision range increased to 225 from 200.
у Japan Commando vision range
increased to 175 from 150.
у Japan Commando shroud clear range increased
to 500 from 400.
User Interface Enhancements
у Players who choose
random in online play will now have their faction hidden on the сescapeт screen
during the match.
у The wait time to kick an online player with a bad
connection has been reduced to 30 seconds (from 60).
у Players who are
not on your friends list can no longer whisper you while youрre in a
у Rally points can be reset on airfields by right clicking on
theairfield while it is selected.
у PC Users can now customize right
click scroll speed by adding the following command line argument: -dragTolerance
# [where # = distance in pixels, typically a number from 1 ж 50].
Interface lag (irresponsiveness between clicks and keyboard commands) has been
у EVA announcements will no longer
play when a disguised spy enters your base.
у Made several improvements
to the way garrisoned buildings and captured structures are reported through
shroud (in game and on the radar).
у Integrated several AI improvements
from Red Alert 3 Uprising.
у The Apoc Tank can no longer move while
у Fixed a bug that prevented Allied airfields from building
the appropriate number of aircraft in certain situations.
у Fixed a bug
that prevented units from attacking enemies withvery low health.
a bug that allowed the Soviet Crusher Crane to be captured by an engineer
without the 3-second capture delay.
у Fixed a bug that allowed Soviet
players to cash bounty their own deployed MCV and then get a refund by selling
у Fixed a bug that allowed the Mirage Tank and Tsunami Tankрs
secondary abilities to still function when under the effect of an Aircraft
Carrierрs blackout missile.
у Fixed a bug that allowed structures to be
placed on top of Tesla Troopers in their secondary mode.
у Fixed a bug
that occasionally prevented veteran Guardian Tanks from painting targets
correctly in their secondary mode.
у Fixed a bug that allowed certain
units to be frozen despite being under the effects of an Iron Curtain or Chrono
у Fixed a bug that caused certain textures to display incorrectly
when playing multiple, different community-made maps in succession.
Chrono Swap no longer allows you to move non-amphibious units from land to
у The Shinobi's secondary ability now correctly causes allenemy
units who are actively targeting him to lose their target.
у While inside
a Nanoswarm, the Apoc and Riptide can now properly attack other units within the
у Enemy tanks with the Terror Drone Surprise upgrade will no
longer spawn a terror drone when killed by Tanya, as this would kill her
у Desolator strikes and Chronospheres will no longer affect
у Time bombs can no longer be cast on walls.
Amphibious units may now be sent into a friendly crusher crane on land or at
у Structures that were under repair when captured will no longer be
under repair for the new owner.
у If a player has multiple Twinblades
selected but not all are garrisoned, pressing the secondary ability button will
now only cause the garrisoned Twinblades to descend.
у Blocked an exploit
that gave the Bullfrogрs secondary ability (the man cannon) unlimited
у Blocked an exploit that allowed the Javelin to remain
locked-onwhile moving or when the target goes out of range.
у Blocked an
exploit that allowed unlimited camera zoom-out in online play.
an exploit that gave a Hammer Tank unlimited Toxic Corrosion.