Файл временно недоступен по запросу правообладателя.
Описание и прочая информация:
Faces of War by Best Way - English retail v1.4 patch
[compiled 28 october 2006]
Faces of War: Patch #1 ========================
Common ~~~~~~~~~~~~~~~~~~~~~~~~ - profiles & screenshots will be placed into folder /my games/faces of war/ - now profile can be deleted frоm game - some localization issues fixed - several game crashes fixed - many mission bugs fixed - game will use 5 autosaves per cycle, not just one - xfire support - fixed some models and missions errors - improved game performance
Interface (single & multiplayer) ~~~~~~~~~~~~~~~~~~~~~~~~ - minimap zoom-in and zoom-out - big map (key M) - fixed single unit sеlеction when on pause - unmanned vehicles are shown in squad panel - guns will have different icons in squad panel - ability to assign keys 1 to 9 to single units - alternative unit sеlеction system (available via game options) - marked tabs in interface - fixed: camera not following unit in direct control after save/load - camera can now be moved with keyboard in pause - irreparable components are marked in black - fixed: soldiers talking while throwing grenades - more informative unit icons in single player mode - displays right amount of bazooka ammo, if soldier has panzershreck in his inventory - fixed: game crashes when player tries to load savegame unavailable during game progress (for example, when taking savegame frоm a friend) - fixed: game crashes during tank explosion, when shell was sеlеcted frоm the weapon panel - fixed: on scenario start slowdown and scrolling stay turned on
Interface (multiplayer) ~~~~~~~~~~~~~~~~~~~~~~~~ - host name and player name are separated - ping now shown on all clients in game and in session - ping on all open games in the lobby - ability to change game type and map in session - option to turn flora respawn off - displays client disconnection explanation - message "player xxx is gone" is turned off - statistics sorting - statistics in cooperative game for all players - displays client's PC performance in session and in game - ability to change password in session - chat enhancement . colored messages by sender . private messages . copy/paste to clipboard - improved reinforcements panel (more useful info) - ability to quick lock/unlock password protected session - ability to set comment for session (sеlеct session in lobby to view) - ability to set up max players count in session - displays missing mods/resources upon connection - fixed: game crash when all missions in lower line passed but not all missions in upper line - fixed: repaired or captured units that didn't show in left panel - separate color on minimap for human players in cooperative game - improved display of private messages in game - player is warned about private message sent to nonexistent recipient
Graphics ~~~~~~~~~~~~~~~~~~~~~~~~ - reworked fog of war - unlocked camera - fixed "unable to run game" issue on some Radeons - realistic reflections on water - game allowed to run (after user request) if not enough video memory available - standard minimum and maximum camera distance to the ground for all maps - maximum zoom out is increased by 20%
Game (single & multiplayer) ~~~~~~~~~~~~~~~~~~~~~~~~ - grenade movement trail - no ricochet for bazooka and howitzer shells - lowered howitzer's accuracy - lowered restitution for grenades - sapper clear mines upon detection - fixed fast destruction of buildings by AP shells and bazooka - no standing up on "attack" order, if soldier can shoot frоm current position - now squad follows closer to commander - fixed installation of AT hedgehogs and dynamite - other soldiers don't prevent getting to items or boxes anymore - fixed path planning for cars and cannons - tank slowing down while crushing buildings - soldier will not throw grenades if he can shoot enemy or enemy is too close - no more shooting enemy soldiers with bazooka - fixed aiming of stationary artillery and self-propelled artillery - no more standing corpses in water after save/load - more realistic damage/penetration system - improved attack point locаtion for commands: attack, throw grenade, shoot bazooka... - improved path planning for soldiers under cover - improved soldiers distribution for move-to-cover command - fixed: after load, impossibility to see enemy sighted by unit before save (tactics difficulty) - fixed: enemy seen in fog - fixed: planted bushes not obstructing visibility - covers are now displayed inside buildings - lowered ammo wasting for player units - fixed: crushing constructions/buildings with vehicles - fixed: soldiers in APC are killed when APC moves through other moving objects - changed unit appear/disappear time in fog - fixed: space unavailable in cannons (rare occurrence) - permanent visibility for units in buildings is turned off - only prone covers in bushes for prone unit - higher target priority on tanks for cannons and other tanks - fixed: stationary mguns very hard to disable with frag grenade or HE shell - fixed behaviour for "hold position" - now soldiers must stand still. Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire. - fixed: guns were able to kill themselves because of blast radius - fixed: grenade throwing frоm covers - fixed: after loading savegame units can start moving to commander - fixed: in some instances, soldiers who lost their commander can start moving - teleportation is turned off between neighboring covers - fixed: soldiers drifting in covers - increased attach distance for guns - heavily loaded soldier will not become tired when standing - fixed: armored van counted as enemy - fixed: track movement speed on some tanks - soldiers will get rid of gun or mgun if underwater - contused tank men will die faster - weapons don't show on invisible soldiers - fixed: errors with models il-2 and fw-190 after explosion - won't count tank kill on turret break
Game (multiplayer) ~~~~~~~~~~~~~~~~~~~~~~~~ - improved scoring system - ability to set up limit on resources in game (eg: Soldiers) - new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray - more fragile tracks on tanks - turret and engine repair is allowed - new marking for flag zone - in "Frontline" mode mines are deleted only in flag zone - improved balance for "squads only" for all multiplayer modes - new command: "abandon vehicle" (Key L) - better component-wise tank destruction in multiplayer - new gameplay options for multiplayer: . reinforcement - time-based, money-based with refund, money-based without refund . intensity - low (mostly diversions), normal (battle), high (meat-grinder) - ability to mask your field gun with bushes (new command for gun) - ability to place soldiers in buildings' windows (multiplayer only) - higher damage frоm blast wave in multiplayer - removed additional ammo frоm rocket vehicles in multiplayer game
Multiplayer (technology) ~~~~~~~~~~~~~~~~~~~~~~~~ - improved internet connection stability - improved lag for fast PCs in game - connection by IP is now functional - more options open for modding in multiplayer modes - fixed: no master of session on dedicаted server - fixed: client crash on connection to dedicаted server - interface lag 2x improved in multiplayer (time lapse between button press & action) - network code fixed. Game must run much more smoothly now. - improved caching - game load time will be slightly longer, but again it will add more smoothness to game (especially when you crush something) - improved game list refresh in multiplayer internet game