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Falcon 4.0: Allied Force
Патч от v1.0.11 до v1.0.12 (Multi)
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Информация:
Автор: Lead Pursuit
Версия файла: 1.0.12 Размер: 781.25 КБайт
Требуемая версия игры: 1.0.11 [Multi] Файл скачан 52 раза
Дата добавления в архив: 19 июня 2007 года Просмотров профиля: 2219
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Описание и прочая информация:

PATCH 1.12 CHANGELOG


Avionics / Weapons:


Fixed GM radar mode to show moving as well as static
targets. GMT mode still only shows moving targets.
GM radar mode now shows
all objects but only vehicles/objects stationary are lockable. If a vehicle
moves faster than km/hr , it will break lock.
GMT radar mode shows vehicles
moving faster than few KM/hr speed threshold. They can be locked as long as they
remain moving.
Improved Sea mode target detection ( 0+ speed threshold ).

Fixed Air-to-Ground radar freeze mode so that the cursor can be moved to
lock contacts after freezing.


Data:


AGM-88 HARM set so that only one vehicle gets destroyed.

Frigates (Jangwei, Ulsan) will now show up on RWR with ship option enabled.
Both now have some AAA/AD weapons.
Adjust RWR priority sensitivity on some
aircraft (e.g. MiG-29 and Su-27-37 family)
Campaign:


AWACS menu fix: should fix cases where an AWACS is in the
air, but from another friendly team and thus can not be accessed. They should be
visible now.
Limit EF-18G missions to only ECM and SEAD roles.
Updater:


Implemented auto-updater check at start-up. Options in
Setup are: Always, Weekly, Monthly and Never.
Stability:
Several CTD
fixes.


PATCH 1.11 CHANGELOG



  • Artificial Intelligence:

    • Fixed package waypoint timing.
      Set the same repeat
      waypoint for HAVCAP flights like AWACS and JSTAR.

  • Avionics / Weapons

    • Fixed GM radar mode to now also show moving as well as
      static targets. GMT mode still only shows moving targets.

  • Cockpit:

    • Fixed speed display in glance-forward 3D view.

  • Graphics:

    • Enhanced night-lighting of airbases and some other
      objects.

  • Stability:

    • Fixed CTD when using Vector-to-Tanker radio
      call.
      Several more CTD fixes.

PATCH 1.10 CHANGELOG


ARTIFICIAL INTELLIGENCE


The "Vector to Tanker" call now calls the closest tanker
when the assigned one is too far away at the time of request.
Fix SAM units
being sometimes fixated on far away flights.
"Vector to Package" now tells
the vector to the next flight in the package (e.g. Escort) when player is lead
in the first package flight.
Increased lethality of enemy AI.
Better
energy management when entering merge of engagement.
Fix MADDOG missiles not
being recognized by the locked AI plane.


AVIONICS / WEAPONS


Fix for A2G missiles with large blast radius exploding
way up in the air.
Fix for prioritizing best weapon regarding the R60 and
R13m (e.g. MiG-21Mbis).
Adjustment on letality of SA7, SA14, SA16,
HN-5.
Fix so R27RE and -TE aren't fired at extreme range, losing
lock.


DATA


Fixed an issue with Matra-530D missiles not showing on a
Mirage 2000.
Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout
screen.
Fixed an issue with A-10 center hardpoint not showing both bombs
loaded.
Fixed an issue with sandbag revetment causing damage to aircraft.
Also fixed an issue to make the three-sandbag revetments usable next to depot at
some airbases.
Fix the wingman facing your way at Seosan airbase, taking off
in TAXI mode.


CAMPAIGN


Added EF-18G Growler to Tactical Engagement and Campaign
for manual tasking.
For Korea: Iron Fortress, make Russia and China entering
the war more probable.
Slight increase of aircraft per squadron count when
each side enters the war, especially Russia and China in 2005+
campaigns.
Increase of manpads available in the SAM AD units.


COCKPIT


Fixed too large AOA bracket on Head Up Display.
Fixed
jumping CCRP release cue in GMT radar mode.
Remark: the cue can still "jump"
by a specific amount, as the cue shows a lead on moving vehicles - when they
change heading, the cue "jumps".
Fixed position of RWR symbols in 3D
cockpit.
Fix RWR contacs being displayed white in 3D cockpit when HSD is the
SOI.
Correct HUD/MFD text alignment and position in 3d cockpit.
Adjusted
Simple avionics HUD/MFD text position as well.
Fixed DED position in 3D
cockpit.
Fix for the famous MARK point bug.
Display HUD numbers < 10
with a leading 0.


GRAPHICS


Enhanced night-lighting of airbases and a few other
objects.
Fixed issue with runway and taxi-signs so they show at
night.
Added point lighting to water tower and some bridges.
Raised
visibility range for VASI lights at night.
Fixed some texture issues on
hangars at night.
New nosewheel spotlight for F-16.
Fixed an issue with
some small bridges disappearing after being destroyed.
Fixed some issues with
runways and taxiways so they match better at all distances.


MULTIPLAYER


While waiting for others to join in Dogfight, a flashing
"PLEASE WAIT" message will appear on screen.
When being the only one left in
3D world, a message saying so appears instead.
Send weather information now
to other clients in dogfight games.


USER INTERFACE


Correct country flags in all modes and
theaters.
Remark: for old campaign save files, NATO and SLOVENIAN flags may
still show mixed up in the OOB window. This should not happen anymore for new
campaign save files.


STABILITY


Workaround for Geforce 8800GTX hang in pie screen.


OTHER


Fix the need to hold down Shift+N (SimCursorEnable) to
switch the AIM-120 avionics to BORE mode.
Using the keyboard, it is now a
toggle function, with a mapping to the joystick, the joystick button still has
to be held.

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