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ParaWorld by SEK - retail v1.01 patch
Paraworld Patch 1.01 Change Log
- The snare trap crash in campaign level 5 is fixed. - The proxy server address which used to run on port 2222 was changed due to compatability problems with some anti-virus programmes. - Epoch progress is now visible both in the replays and to Spectator watching the game. - Unit access to Bunkers has been improved. - Tooltips for level 2 units in the Army controller now function after sorting. - The Poisoner now runs through the poisoning animation when he kills himself. - The bug which sometimes led to the left wall section being removed when a gate was torn down has been fixed. - Resurrection of Dustriders could be abused with the help of allied players; this was repaired. - The problem with system messages closing the Dustrider infantry construction menu has been fixed. - The calculation of projectile trajectories has been corrected. - Falling Stones are now only triggered once construction of the wall in question has been completed. - A bug allowing units to run through any wall built right in front of the building's exit has been corrected. - Fixed a bug which caused some characters in Quotes.txt to be displayed incorrectly. - Freezing now has a visible effect. - Building rotation speed has been doubled. - The Parasaurolophus and Seismosaurus Gatling units now automatically target and fire upon enemies if no manual attack commands have been issued. - Animal death animations now display properly. - Forests can now once again be harvested after restarting/loading during a running game. - Jungle Faketrees have been made larger and no longer ignore the range of view. - Titan sеlеction is now more precise. - Poison effects are now visually recognizable. - Characters loceated near to buildings may now be sеlеcted using a double-click. - Construction speed increase is no longer limited to 10 Workers. - Fixed an error which caused the Allosaurus' armour to disappear as soon as the "Allosaurus Scrunch" was researched. - Incorrect Tree values which prevented Collectors frоm harvesting trees have been corrected. - The Load screen now deletes correctly when the server connection is lost. - Spectator are no longer able to change Player grouping assignments. - Spectator are no longer able to chat with other Players. - Spectator can now leave a game in progress using the "Abandon game" function. - Spectator can no longer pause a game. - Each unit can now only be resurrected by a single Shaman, as multiple simultaneous resurrections led to the creation of "virtual" units which served no function yet still occupied a slot in the Army controller. - Buildings can no longer be frozen, as this also prevented unit construction. - The animals used for the Shaman ability "Camouflage" can now be assigned individually for each map as some maps do not use the standard animals. - Shamans now automatically lose their camouflage as soon as they cast "Resurrect", "Termites" or "Tornado". - Berserkers can no longer be controlled using the "Defensive", "Aggressive" and "Hold position" commands. - River shaders were added to rivers in the Icewastes and the Jungle. - The Arch Druid no longer attempts to perform his non-existent finishing move. This had led to errors in enemy unit animation. - Whenever a player uses random choice to determine their tribe in multiplayer mode the other players will see the message "predefined deck". - The Dragon Clan "Mortar" unit now only does 15% damage to Infantry and Animal units. - Stina's armour value against Animal attacks has been raised frоm 50 to 75 to allow her to block enemy Animal units more effectively. - The Governor's Special move now takes 10 seconds longer to recharge and only causes damage within a 6 instead of 7 meter radius, as he was previously capable of destroying too many units in too short a time period. - The Jetpack Axe Warrior Special move now only requires 17 seconds to recharge; disruptive tactics are now possible. - The Dragon Clan "Saltasaurus Transporter" unit now has an attack frequency of 30 to 35 attacks per minute as it's damage rate was too high. - The duration of effect of doping the Dragon Clan unit "Saltasaurus Transporter" has been shortened frоm 10 to 7 seconds. - Construction time for the Dustrider Temple has been increased frоm 30 to 45 seconds. - Workers generally cause less damage. - The Rhino Transporter now takes 40 seconds to build instead of 35 and costs 50 Food and 20 Wood more. - Trigger update for single player level 15. - Stone outcroppings are now spread more evenly across the "Autumn Battlefield" map. - Stone outcroppings are now spread more evenly across the "Ice River" map. - Stone outcroppings are now spread more evenly across the "Ajuba City" map. - The river shaders have been fixed. - All tribes: the Eusmilus Rider Armour has been increased frоm 0 to 20 against ranged attack and decreased frоm 30 to 0 in close combat. - Norsemen: Rhino Transporter damage to buildings has been decreased frоm 100% to 50%. - Norsemen: Rhino Transporter no longer does armour-piercing damage. - Norsemen: the Lancer ranged-weapon armour has benn increased frоm 0 to 20. - Norsemen Chariot: Skulls at level 2 decreased frоm 23 to 17. - Norsemen: Ram construction time shortened frоm 35 to 25 seconds. - Norsemen: Kennel Eusmilus: skulls decreased to 10. - Dustrider: Brachio Transporter damage to buildings has been decreased frоm 100% to 50%. - Dustrider: Raptor handler costs have decreased frоm 60 to 50 Food. - Dustrider: Taslow Tower range decreased frоm 65 to 60. - Dragon Clan: Salta Transporter damage to buildings has been decreased frоm 100% to 50%. - Dragon Clan: Gatling riders can now simultaneously run and shoot. - Dragon Clan: Poison Trap: Skulls decreased frоm 30 to 20. - Dragon Clan: Dilophosaurus in Nest: Skulls decreased frоm 10 to 7. - Fixed crash which occured when a transporter was converted while in battle. - Icons in the Pyramid once again blink when the Unit concerned is attacked. - Transporters can once again be promoted independent of their cargo. - Captain initialization for the Brachio transporter was fixed to avoid a crash. - "GameSpy shared socket" has been assigned to 0.0.0.0 instead of the first local IP. - Units attacking a visible trap no longer take damage frоm it. - Norsemen: Rhino Transporters could not be countered, so their speed has been reduced frоm 3 to 2. - Once a slot has been defined as "Blocked" in the LE the map can be leveled up and thereafter not leveled back down. - The flat Northland River plane had a misplaced centerpoint, causing it to blend out too early when viewed frоm a particular direction. This has been fixed. - Taslow's Level 2 construction bonus was too high and hsa been reduced correspondingly. - On Cold Blood it was possible to bypass an enemy wall by means of a non-blocking cliff; this has been fixed. - A number of orthographical mistakes have been corrected. - The warehouses were using the wrong rate of exchange when trading Skulls for Stone. This has been fixed. - Dragon Clan water mines did not explode once the enemy changed his stance to "neutral". This has been corrected. - The space bar no longers hangs up any of the menu buttons. - Dustriders: The Shaman's Termites now earn him Skulls when they destroy a building. - Norsemen: Fixed the bug which caused the Mammoth Trumpet to sound continuously. - Fixed a bug in the single-player Save/Load routine which prevented the quest trigger frоm functioning after loading a game.