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Star Wars: Empire at War - Forces of Corruption by Petroglyph Games - retail v1.1 patch
For PC: 1.1 update
Posted: 12/14/06
Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM) Forces of Corruption update. This version includes all previous updates.
Installation: After downloading the update, double click on FOCUpdate1_1.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR: Forces of Corruption and install the update. If the update does not Locаte STAR WARS: EMPIRE AT WAR: Forces of Corruption on your system, you may need to reinstall the game and then run FOCUpdate1_1.exe again.
- Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer. - All fighters now do 30% less damage to space station shielding. - Mobile Defense units are now victory relevant units in battle. - Stealth units now de-cloak when stunned.
Missile Defense Turrets (Empire and Rebel) - Missile volley increased frоm 4 to 6 missiles. - Duration between volleys decreased frоm 5 to 3.5 seconds. - Mobile Defense Units for all factions garrison cost - Changed to pip values of 2.
Darth Vader - Cost to assassinate changed to 15000 credits.
TIE Interceptor - Cost decreased frоm 600 to 550. - Health increased by 5%.
Executor - Executor tractor beam can no longer target space stations. - Executor now has population value in space.
Imperial Star Destroyer - Turbolaser hard point health increased to 350. - Fighter bay hard point health increased to 250. - Shield Generator hard point health increased to 375. - Tractor beam hard point health increased to 225. - Ion cannon shot volley increased to 6 per round.
Death Star - Capital Ship laser recharge increased to 60 seconds.
Tie Defender - Base speed decreased by 10%.
Tie Phantom - Shields increased by 15%. - Health reduced by 10%. - Cloaking ability recharge reduced frоm 55 to 10 Seconds. - Cloaking duration increased frоm 40 to 80 seconds.
Juggernaut - AT-STs can be garrisoned with a pip value of 2. - Dark Trooper IIIs can be garrisoned at a pip value of 2. - TIE maulers pip value changed to 2. - Speed increased by 30%. - Point Defense duration increased to 25 seconds.
Magnapulse Cannon - Skirmish multiplayer build cost increased frоm 1200 to 1400. - Stun area increased by 50%. - Duration increased frоm 10 to 17 seconds. - Fog of war reveal radius around structure reduced frоm 1500 to 500. - Stun now affects R2D2 and C3PO. - Range increased by 10%.
Empire Offensive Sensor Node - Added new particle effect. - Targets acquired increased frоm 4 to 6. - Attack range increased by 25%. - Sight range increased frоm 500 to 700. - Cost increased frоm 100 to 175. - Now does damage over time while enemy unit is in its attack radius.
Arc Hammer - The Arc Hammer now has a pop cap value of 2. - Moving targets are no longer held in place by the Lancets beam weapon. If moving targets get too far away the Lancet will now break off the beam weapon attack.
StarViper - Shields reduced frоm 50 to 40. - Health reduced frоm 75 to 60. - Buzz Droid damage increased by 15%. - Buzz Droid duration decreased by 6 seconds. - Delay between weapon shots increased by 1 second. - Buzz Droid chase range increased by 20%. - Cost increased to 675. - Build time increased to 13 seconds.
Skipray Blastboat - Increased speed by 20%. - Jamming radius reduced frоm 800 to 300. - Jamming duration reduced frоm 60 to 30 seconds. - Cost decreased to 700
Interceptor IV Frigate - Special ability duration reduced to 7 seconds. - Speed reduced by 20%. - Shield refresh rate decreased frоm 45 to 40.
F9TZ Transport - Cloaking duration reduced frоm 300 to 120 seconds.
IG-88 - Hack Death Star cost increased frоm 38000 to 50000.
Crusader Gunship - Health increased frоm 1000 to 800. - Speed reduced by 20%. - Point defense laser system time between shots decreased by 20%. - Point defense duration increased to 35 seconds.
Keldabe-class Battleship - Ion cannon shot volley decreased to 3 per round. - Turbolaser shot volley decreased to 8 per round.
Space Station - Plasma Cannon recharge time decreased to 120 seconds. - Mass Driver cannon hard point health reduced to 450. - Mass Driver cannon shot volley decreased to 8 per round. - Plasma weapon hard point health reduced to 450. - Plasma weapon shot volley decreased to 6 per round.
Canderous Assault Tank - Speed decreased by 20%. - Turn rate decreased by 50%. - Shield strength reduced by 20%.
Mass Driver Turret - Cost increased frоm 900 to 975.
A-wing - Speed increased by 20%. - Damage vs. mines and defense satellites increased by 20%. - Price reduced frоm 675 to 600. - Lure ability recharge reduced frоm 90 seconds to 50 seconds. - Lure ability activated duration reduced frоm 20 seconds to 14 seconds. - Lure Ability now affects StarVipers and Skiprays.
Corellian Corvette - Speed increased by 20%.
Rebel Uplink Station - Skirmish multiplayer build cost decreased frоm 1800 to 1100. - Sensor ping recharge time decreased frоm 40 to 23 seconds.
Rebel Orbital Bombardment - Visual affect now properly displays on affected units. - Droids now stunned during mirrored match games. - Duration increased to 28 seconds. - Price reduced to 6000.
B-wing - Shield strength increased by 15%. - Base Speed reduced by 10%. - S-foil speed increased by 10%.
MC30 Frigate - Time between torpedo volleys increased by 1 second. - Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed.
Gallofree Heavy Troop Transport - T2-B Tanks pip value changed to 2
Rebel Trooper - Health reduced to 48
---------------------------------------------------- Multiplayer Space Upgrades: ----------------------------------------------------
Asteroid mine health - Increased frоm 1200 to 1700.
Reflective Armor - Level 1 price increased frоm 575 to 1100. - Level 2 price increased frоm 1200 to 2300. - Level 3 price increased frоm 1900 to 3400. - Level 1 build time increased frоm 14 to 28 seconds. - Level 1 build time increased frоm 30 to 35 seconds.
Reinforced Durasteel - Level 1 price increased frоm 750 to 1000. - Level 2 price increased frоm 1100 to 2300. - Level 3 price increased frоm 2900 to 3200. - Level 1 build time increased frоm 23 to 25 seconds. - Level 3 build time decreased frоm 45 to 40 seconds.
Targeting System - Level 1 price increased frоm 850 to 950. - Level 2 price increased frоm 1500 to 2500. - Level 3 price increased frоm 2500 to 3500. - Level 1 build time increased frоm 20 to 23 seconds. - Level 3 build time increased frоm 33 to 35 seconds.
Black Market Engines - Level 1 price increased frоm 650 to 850. - Level 2 price increased frоm 650 to 1600. - Level 3 price increased frоm 650 to 2800. - Level 1 build time decreased frоm 20 to 18 seconds. - Level 2 build time increased frоm 20 to 25 seconds. - Level 3 build time increased frоm 20 to 33 seconds.
Carbonite Firing Coolant - Level 1 price increased frоm 650 to 1200. - Level 2 price increased frоm 900 to 2300. - Level 1 build time increased frоm 20 to 25 seconds. - Level 2 build time increased frоm 20 to 35 seconds.
Consortium Asteroid Mines - Price increased frоm 850 to 1000. - Build time decreased frоm 35 to 30.
Boba Fetts Sonic Bomb - Does additional damage to fighters.
Addressed the following issues: - Adjusted mine locаtions on the Mandalore land map. - Adjusted mine locаtions on the Bespin space map. - Relocаted reinforcement point on the Assault on Hoth land map. - Relocаted barracks on the Hypori Land map. - Replaced space map for Bespin with a star field version.
- Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim. - Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the planet. - Added missing Mon Calamari slave units and connected them to Mon Calamari corruption. - Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel fleets against Empire space heroes.
---------------------------------------------------- All Changes: ----------------------------------------------------
- AI will produce less land units above planets. - AI will now wait longer before removing corruption. - AI for all factions is more proactive about defending space stations. - AI will use less transport units. - AI for all 3 major factions will now build and use Mobile Defense Units. - AI will now try to find and destroy Orbital Long Range Scanners.
- The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode. - The Consortium now receive the appropriate responses for Upgrade Complete and Fire When Ready in relation to the Plasma Cannon. - The TIE Defenders ion cannon fire sound effect now sounds like ion cannon fire. - The TIE Phantoms Scout related responses will no longer play when sеlеcting or moving the unit. - The Interceptor IV Frigate unit responses for sеlеct and attack have been swapped. The Interceptor IV was playing those responses incorrectly. - Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empires response. - General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium.
The following issues have been addressed: - Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability. - Intermittent crash when the Remote Bomb ability is left on auto-fire. - Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options. - Heroes would sometimes be taken out of play and never return. - The fog of war would hide objects under the players control after using Yodas force sight or losing control of the sensor array. - The auto-fire box would overlay onto tactical production buttons. - Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle. - Long buddy messages sent frоm GameSpy will no longer overlap and corrupt the save dialogue. - The Consortium Space Stations Plasma Cannon Turret cannot fire immediately upon starting a space battle. - The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period. - Corruption particles are now correctly removed frоm a planet in galactic mode if the planet is destroyed by the Death Star during a tactical space battle. - Human players will now lose space skirmish battles as soon as there are no human players left. - Teammates will now be able to use captured Turbolaser towers correctly. - The Repulsorlift Jammer no longer affects allies. - Increased ability to ignore spammers in the internet lobby. Instead of having to click on a players name to hit ignore, players can sеlеct a line of text in the chat window and the player who issued it will automatically be highlighted.