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Описание и прочая информация:
Paradox Interactive and BattleGoat Studios have released a patch updating
Supreme Ruler 2020 to v5.5.2.
Supreme Ruler v5.5.2:
- Attack and
Defense enhancing techs fully implemented - Fire while moving penalty better
applied for AT/AA/etc classes - Shift-Group now adds to existing
selection - Reduced delay of units firing after entering new hex - Naval
units no longer suffer 'firing delay' on entering new hex, same as air - Some
adjustments to AI valuations of diplomatic offers - Improved Minister AI in
Research Spending - Minister Researches Techs - AI Regions Research
Techs - Unload Missiles supported in Defense panel - Unit
Deployed/Reserves now support Multi-select list - Close-headers added to
listboxes throughout lobby and game - Missiles panel added to unit control,
can load/unload to individual platforms - ROE Controls split between Units
(immediate/selected) and Defense (Global) - Loyalty now properly affects
output from hex - Improved AI co-ordination of attacks with allies - AI
Naval Amphibious Landings implemented - Improved AI use of Artillery,
Anti-Air etc - Call for Air-Resupply should no longer over-respond -
Corrected bug that nuclear missiles required coal instead of uranium - AI
rulers will make peace offers; Alliance offers are more spaced out - Fixed
Defense Listbox display glitches - Can no longer scrap/destroy a center
complex while nodes exist - Dateline/map seam bugs fixed (rubber band, path
draw, jitter, etc) - Reduced freezeup/delays on long paths with many units,
especially if invalid destination - Enter keyboard hotkey now functions to
save text fields such as 'save game' and 'rename unit' - 'nounits:' setting
added to .scenario files, separate cache no longer required - Fixed
occasional Missile/Ammo capacity issue